// Scenario script for the sharks (2005) application by GM kalatzantonakis
// scenario1
// just a default scenario showing a shark in the middle of the world


// import actully "copies & pastes" the content of the imported file in 
// this file (scenario1.fish) on-the-fly
import somefishes1.fish

// the main is the "entry-point function", is mandatory for the scenario to run
main
{   

    //declare the fishes you want present in the world here
    //the fishes can be defined in this file or in other files
    //that you include using the directive "import" at the beginning
    //of the main file
    //leo:leopard_shark
    
    
    // the ':' operator means that the entity shark_in_the_center inherits all the 
    // attributes of the leopard_shark entity (defined in somefishes1.fish scenario 
    // file). Any attributes that are explicitly difined in the shark_in_the_center's 
    // definition (bellow) override the leopard_shark's attirbutes
    // NOTE: all entities by default inherit from the default fish (hardcoded)    
    shark_in_the_center:leopard_shark
    
    
}


// define an entity with some attributes. The undefined attributes will be deducted
// by the entities that it inherits from
shark_in_the_center
{
    position 
    {
        0 0 0
    } 

    rotation
    {
	0 35 0
    }    
}